So here’s the third in this tutorial series. This is just how to apply mocap animation to a custom rig. Also a little bit about layered animation on top of the mocap to fix and enhance it. Check it!
So i’ve written up another tutorial on mocap stuff. This time it is actually getting the system calibrated and start capturing. So i wrote this from memory and not while actually going through it so hopefully there aren’t any errors since SOMEBODY from a certain HIGHFALUTIN motion capture studio had to STEAL THE WAVE WAND.
Recently I’ve gotten into Motion Capture a lot, hoping to do a lot with it for an upcoming game. Can’t wait to see what I’ll be able to do with these Vicon cameras and Mecanim in Unity, more on that later though. For now I wrote up a PDF on how to start doing some cleaning and solving in Vicon Blade 2. It is a really powerful and easy software and this tutorial will help get rid of noise and popping in animations before you bring them into MoBu, Maya, Unity or whatever you fancy. I learned a lot of this from my good friend Glenn Winters so check him out at http://glennwinters.com/. I will be doing more things like this involving capturing data, bringing it into different software packages, and maybe dealing with Mecanim, but the Unity docs are pretty great on that stuff so that’ll be last if it happens.