experimental

Summer Update

Oops haven’t updated this blog in a hot minute. Summer has been pretty busy. Graduated in June, spent a month freaking out about work and now I’m knee deep in projects.

First off is my personal project, a rhythm based fighting game working with Greg of Dumb and Fat and Dain Saint of Cipher Prime. Greg is programming gameplay, Dain is composing the music and I’m providing character art and animation. Greg and I team up on design and extraneous art. We all have other work so this is slow going but I’m really hype about it. Its gonna be big.

Next is my real paid grown up video game job. Sorta. I’m working as a dev at Philadelphia Game Lab. I primarily work with the Kinect V2 for Windows, making little games and demos for potential clients. Artists and theater folk wanna use this cool tech but don’t know what it can do and the lab has been doing a bad job getting through the tech jargon to explain it. So games speak louder than words! I made a quick demo in which two players with xbox controllers are trapped in a wheel that the kinect player can turn like a pirate ship steering wheel. The kinect player tries to spin it and get a ball in a hoop and the players inside try to play goalie while getting flung around. Its pretty quick and dirty but I am moving onto something cool and bigger. And with SPACE PIRATES! Shout out to Space for Unity asset guys!

spaceScreenfinally I’m getting back into my true love Mocap! I’ll be teaching two sections of the motion capture class at Drexel University in the fall! WOW SIX HOURS OF TEACHING WHAT AM I DOING EVEN. Sike it’ll be great. Its really great being on the ground floor of training this army of mocap animators and techs. Gives me hope for the future of building some big studio in Philly! I got my syllabus approved and start teaching in September. On top of that I’ll be leading a small team on an experimental mocap art project with dancers and crazy projections and 3D printing (???). So that’ll be fun. All this and I’ve still been hitting the gym 4 or 5 days a week and making it to Philly Dev Night every week and Creative Mornings every month, come say hi!. If you don’t hit your pillow at the end of the day completely exhausted then you didn’t have a good day!

 

Bustin’ Makes Me Feel Good!

For this past week’s experimental game class assignment I worked with Greg and Kenneth on the theme predator and prey. So we made a versus ghost hunting game! The ghostbuster aims with the mouse and right clicks to run toward the cursor and left clicks to catch ghosts. The ghost player uses WASD to float around and attempts to hide among NPC ghosts to attack the buster by floating over him. I did all the 3D art and helped with some design choices. Check it out!

http://lostcloudgame.com/ghostbustin/

 

Of course this got finished at a sad time, so we dedicate this game to Harold Ramis. We’ll miss you Egon.

Dot Com Bomb

Currently I’m taking an experimental games class. Its been a really amazing experience. Every 2 weeks a random team of students needs to make a game with some sort of experimental element based on a theme. Its a whole term of game jams! I really love the chance to brush up on my game programming and to see how quickly I can turn out art. The first week’s theme was bubbles, so I made a very silly game about the 1990s dot com bubble burst. You have a beautiful GeoCities style webpage and you are presented buzzwords as marquee text. You must hold all the letters down for your stock prices to go up. Some words however will not be successful and will make your stock drop twice as fast. At any time you can bail out, take the money and run. Its a race against the clock until your inevitable bankruptcy!  The main issue I ran into is KRO or keyboard roll over. Most keyboards only allow about 4 inputs. This game is best played on a mechanical keyboard, or if you are daring 2 keyboards. Music credit to Knife City aka Luke Silas.

Play It Here!

Capture