1) Lost Cloud (work in progress) – For my senior project I directed a team of 10 students on a large scale experimental game project. Along side directing I shot, cleaned, and enhanced motion capture data, rigged and animated a flying quadruped monster, implemented the animations in Unity’s Mecanim state machine, and worked on environment models.
Software – Vicon Blade 2.0/2.5, Autodesk Maya, Unity3D, Houdini.
Time – 9 months
2) Ok I’ll Go – For my Character Animation 2 course I modeled, rigged and animated a scene from Ferris Bueller’s Day Off. For the face I created a tweak rig. A joint rig was used to create blendshapes, and was itself used as a blendshape to edit and push poses further on the fly.
Software – Autodesk Maya, Renderman for Maya, Nuke
Time – 10 weeks