been working on the animations for our workshop game. this build is pretty jacked up and there will be a better one coming on wednesday but i thought i’d post the first one to get my run cycle in and blended. trying out a lot of nonlinear animation with the Trax editor. to me it kind of seems like a way to avoid making duplicate files, everything done in Trax can be done in timeline as far as what i’m doing i’m fairly sure, Trax is just more convenient.
CHECK THE BUILD AT THE PARTY ON BLOG