beat boxing game

Summer Update

Oops haven’t updated this blog in a hot minute. Summer has been pretty busy. Graduated in June, spent a month freaking out about work and now I’m knee deep in projects.

First off is my personal project, a rhythm based fighting game working with Greg of Dumb and Fat¬†and Dain Saint of Cipher Prime. Greg is programming gameplay, Dain is composing the music and I’m providing character art and animation. Greg and I team up on design and extraneous art. We all have other work so this is slow going but I’m really hype about it. Its gonna be big.

Next is my real paid grown up video game job. Sorta. I’m working as a dev at Philadelphia Game Lab. I primarily work with the Kinect V2 for Windows, making little games and demos for potential clients. Artists and theater folk wanna use this cool tech but don’t know what it can do and the lab has been doing a bad job getting through the tech jargon to explain it. So games speak louder than words! I made a quick demo in which two players with xbox controllers are trapped in a wheel that the kinect player can turn like a pirate ship steering wheel. The kinect player tries to spin it and get a ball in a hoop and the players inside try to play goalie while getting flung around. Its pretty quick and dirty but I am moving onto something cool and bigger. And with SPACE PIRATES! Shout out to Space for Unity asset guys!

spaceScreenfinally I’m getting back into my true love Mocap! I’ll be teaching two sections of the motion capture class at Drexel University in the fall! WOW SIX HOURS OF TEACHING WHAT AM I DOING EVEN. Sike it’ll be great. Its really great being on the ground floor of training this army of mocap animators and techs. Gives me hope for the future of building some big studio in Philly! I got my syllabus approved and start teaching in September. On top of that I’ll be leading a small team on an experimental mocap art project with dancers and crazy projections and 3D printing (???). So that’ll be fun. All this and I’ve still been hitting the gym 4 or 5 days a week and making it to Philly Dev Night every week and Creative Mornings every month, come say hi!. If you don’t hit your pillow at the end of the day completely exhausted then you didn’t have a good day!