Games

It’s Almost Over!

2014 is almost over. What a crazy year, and TBH i’m stoked to see it go. It has been a roller coaster of a year and I’m hoping 2015 will be more like bumper cars. Anyway I’ve been working on a bunch of stuff. That monkey organ grinder game I made with Camden won first place and I got a sweet plaque. I helped make a super weird game for the Philly Game Jam where you have to play Rock Band drums to destroy Philadelphia. If you have usb rock band drums you can try to play it here.

I’m really excited about the stuff I’m working on for next year. I’m going to be organizing a video game First Friday event in Olde City Philly hopefully by February and will continue to try and push my Made In Philly logo onto everyone. Support the scene yo!madeInPhilly_01 copy But I also don’t want to jinx it or spoil too much. I will say that I’m working on a small-ish Kinect game that could get not so small. I’m also starting a procedural stealth game with Camden, but that’s super early days. There maybe some really cool pro wrestling motion capture work coming soon. And of course 2015 will be a big push for #BeatBoxing the world’s number one low poly rhythm based fighting game! Here’s some more characters as seen on Twitter dot com!

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My Monkey Buddy

myMonkeyBuddy

Want a free video game? Here! This month’s game jam at Philly Dev Night was kindly sponsored by our new friends over at Three Rings. The theme was ‘My Monkey Buddy’ since Three Rings just put out a mobile Super Monkey Ball game! My pal Camden and I put together a fun little game about an organ grinder and a thieving monkey. You need a controller to play, spin the left stick to grind the organ. This distracts the rich folks in the street, when they are distracted a green circle will appear behind them, then using the right stick to steer the monkey buddy, just stand behind them to pick their pockets! You have to return the money to the organ grinder to bank it otherwise if you get caught you’ll lose all the money the monkey is holding. Its a real rub your head and pat your tummy situation.

I came up with concept and did the art/animations

Camden did the programming and implementation (and sweet lighting!)

And our buddies Dare Oredipe and Dan Halma did the music and sounds! (Dare is a very convincing monkey voice actor.)

again you NEED a controller. maybe i’ll make a mobile port???

Window Version

Mac Version

Summer Update

Oops haven’t updated this blog in a hot minute. Summer has been pretty busy. Graduated in June, spent a month freaking out about work and now I’m knee deep in projects.

First off is my personal project, a rhythm based fighting game working with Greg of Dumb and Fat and Dain Saint of Cipher Prime. Greg is programming gameplay, Dain is composing the music and I’m providing character art and animation. Greg and I team up on design and extraneous art. We all have other work so this is slow going but I’m really hype about it. Its gonna be big.

Next is my real paid grown up video game job. Sorta. I’m working as a dev at Philadelphia Game Lab. I primarily work with the Kinect V2 for Windows, making little games and demos for potential clients. Artists and theater folk wanna use this cool tech but don’t know what it can do and the lab has been doing a bad job getting through the tech jargon to explain it. So games speak louder than words! I made a quick demo in which two players with xbox controllers are trapped in a wheel that the kinect player can turn like a pirate ship steering wheel. The kinect player tries to spin it and get a ball in a hoop and the players inside try to play goalie while getting flung around. Its pretty quick and dirty but I am moving onto something cool and bigger. And with SPACE PIRATES! Shout out to Space for Unity asset guys!

spaceScreenfinally I’m getting back into my true love Mocap! I’ll be teaching two sections of the motion capture class at Drexel University in the fall! WOW SIX HOURS OF TEACHING WHAT AM I DOING EVEN. Sike it’ll be great. Its really great being on the ground floor of training this army of mocap animators and techs. Gives me hope for the future of building some big studio in Philly! I got my syllabus approved and start teaching in September. On top of that I’ll be leading a small team on an experimental mocap art project with dancers and crazy projections and 3D printing (???). So that’ll be fun. All this and I’ve still been hitting the gym 4 or 5 days a week and making it to Philly Dev Night every week and Creative Mornings every month, come say hi!. If you don’t hit your pillow at the end of the day completely exhausted then you didn’t have a good day!

 

New Game Coming Eventually!

Started work on a new project with my roommate/Philly Geek of the Year award winner. You can check him out at http://dumbandfat.com/. After working together on some games in our experimental games class we decided to resurrect an old project. I won’t go into a lot of details until we have more to show but if you happen to be a fan of both Parappa the Rapper and Punch Out you’ll really dig this. Anyway here is the first version of our protagonist, who remains nameless for now…

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Bustin’ Makes Me Feel Good!

For this past week’s experimental game class assignment I worked with Greg and Kenneth on the theme predator and prey. So we made a versus ghost hunting game! The ghostbuster aims with the mouse and right clicks to run toward the cursor and left clicks to catch ghosts. The ghost player uses WASD to float around and attempts to hide among NPC ghosts to attack the buster by floating over him. I did all the 3D art and helped with some design choices. Check it out!

http://lostcloudgame.com/ghostbustin/

 

Of course this got finished at a sad time, so we dedicate this game to Harold Ramis. We’ll miss you Egon.

Demo Reel 2014

1) Lost Cloud (work in progress) – For my senior project I directed a team of 10 students on a large scale experimental game project. Along side directing I shot, cleaned, and enhanced motion capture data, rigged and animated a flying quadruped monster, implemented the animations in Unity’s Mecanim state machine, and worked on environment models. 

Software – Vicon Blade 2.0/2.5, Autodesk Maya, Unity3D, Houdini.
Time – 9 months

2) Ok I’ll Go – For my Character Animation 2 course I modeled, rigged and animated a scene from Ferris Bueller’s Day Off. For the face I created a tweak rig. A joint rig was used to create blendshapes, and was itself used as a blendshape to edit and push poses further on the fly.
Software – Autodesk Maya, Renderman for Maya, Nuke

Time – 10 weeks

Dot Com Bomb

Currently I’m taking an experimental games class. Its been a really amazing experience. Every 2 weeks a random team of students needs to make a game with some sort of experimental element based on a theme. Its a whole term of game jams! I really love the chance to brush up on my game programming and to see how quickly I can turn out art. The first week’s theme was bubbles, so I made a very silly game about the 1990s dot com bubble burst. You have a beautiful GeoCities style webpage and you are presented buzzwords as marquee text. You must hold all the letters down for your stock prices to go up. Some words however will not be successful and will make your stock drop twice as fast. At any time you can bail out, take the money and run. Its a race against the clock until your inevitable bankruptcy!  The main issue I ran into is KRO or keyboard roll over. Most keyboards only allow about 4 inputs. This game is best played on a mechanical keyboard, or if you are daring 2 keyboards. Music credit to Knife City aka Luke Silas.

Play It Here!

Capture

Philly Game Jam 2013

So the Philly Game Jam was this weekend, my second time taking part. The theme was Ghosts of Video Games Past, not my favorite cause I don’t like making retro referencing games, we got enough of those. It was a busy weekend so me and my teammate Greg Lobanov couldn’t use the full 48 hours, so we wrapped in about 12. Anyway here is our game with sweet pre-rendered graphics.

Le Petite Mort