breakin stuff makin stuff

working on stuff for workshop game, which i refuse to call chaise lounge cause thats a dumb name. anyway in wacky zany brain game i’ve recently done what i assume to be art director duties and fixed all the problems. we have objects out of scale, objects sharing the same textures, objects clipping strangely. a mess. so i fixed it, did a lot of housekeeping so now the level designers can jump in super easily pull in whatever they need, in part thanks to Kent Pasquino’s neat level building tool he built.

i also broke the floor prefab so its invisible. YAY! fixin that

also animated some combat moves.

hamma time