Bustin’ Makes Me Feel Good!

For this past week’s experimental game class assignment I worked with Greg and Kenneth on the theme predator and prey. So we made a versus ghost hunting game! The ghostbuster aims with the mouse and right clicks to run toward the cursor and left clicks to catch ghosts. The ghost player uses WASD to float around and attempts to hide among NPC ghosts to attack the buster by floating over him. I did all the 3D art and helped with some design choices. Check it out!



Of course this got finished at a sad time, so we dedicate this game to Harold Ramis. We’ll miss you Egon.

Demo Reel 2014

1) Lost Cloud (work in progress) – For my senior project I directed a team of 10 students on a large scale experimental game project. Along side directing I shot, cleaned, and enhanced motion capture data, rigged and animated a flying quadruped monster, implemented the animations in Unity’s Mecanim state machine, and worked on environment models. 

Software – Vicon Blade 2.0/2.5, Autodesk Maya, Unity3D, Houdini.
Time – 9 months

2) Ok I’ll Go – For my Character Animation 2 course I modeled, rigged and animated a scene from Ferris Bueller’s Day Off. For the face I created a tweak rig. A joint rig was used to create blendshapes, and was itself used as a blendshape to edit and push poses further on the fly.
Software – Autodesk Maya, Renderman for Maya, Nuke

Time – 10 weeks

Dot Com Bomb

Currently I’m taking an experimental games class. Its been a really amazing experience. Every 2 weeks a random team of students needs to make a game with some sort of experimental element based on a theme. Its a whole term of game jams! I really love the chance to brush up on my game programming and to see how quickly I can turn out art. The first week’s theme was bubbles, so I made a very silly game about the 1990s dot com bubble burst. You have a beautiful GeoCities style webpage and you are presented buzzwords as marquee text. You must hold all the letters down for your stock prices to go up. Some words however will not be successful and will make your stock drop twice as fast. At any time you can bail out, take the money and run. Its a race against the clock until your inevitable bankruptcy!  The main issue I ran into is KRO or keyboard roll over. Most keyboards only allow about 4 inputs. This game is best played on a mechanical keyboard, or if you are daring 2 keyboards. Music credit to Knife City aka Luke Silas.

Play It Here!