skateboard mocap

So for my senior project game we needed some serious skating animations so I brought in 3 very talented Philly skaters and tried a lot of things out. I got basic movement, turning and riding very easily. Much like with running I had them try and go fast and just ride out of the volume and reenter it before cutting. The trouble was getting them to land tricks. It was tough for them to get enough speed to perform the trick and land all in the diagonal of the volume. I just let the cameras roll and had them go back and forth doing the same move a few times and will try to splice together the best takes of take off, trick and landing. I made an attempt to capture the board as a prop, but do to the skater’s foot placement changing it was impossible to get a spot where it wouldn’t swap with their feet or fall off if the board didn’t land perfectly. Luckily for our purposes in the game, their feet will likely be locked to the board with and IK solver and be more similar to a snowboard. I’m looking forward to combing through these 5 gigs of animations.

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Philly Game Jam 2013

So the Philly Game Jam was this weekend, my second time taking part. The theme was Ghosts of Video Games Past, not my favorite cause I don’t like making retro referencing games, we got enough of those. It was a busy weekend so me and my teammate Greg Lobanov couldn’t use the full 48 hours, so we wrapped in about 12. Anyway here is our game with sweet pre-rendered graphics.

Le Petite Mort