Recently I’ve gotten into Motion Capture a lot, hoping to do a lot with it for an upcoming game. Can’t wait to see what I’ll be able to do with these Vicon cameras and Mecanim in Unity, more on that later though. For now I wrote up a PDF on how to start doing some cleaning and solving in Vicon Blade 2. It is a really powerful and easy software and this tutorial will help get rid of noise and popping in animations before you bring them into MoBu, Maya, Unity or whatever you fancy. I learned a lot of this from my good friend Glenn Winters so check him out at http://glennwinters.com/. I will be doing more things like this involving capturing data, bringing it into different software packages, and maybe dealing with Mecanim, but the Unity docs are pretty great on that stuff so that’ll be last if it happens.
Woo! ran some test captures for an upcoming project. we have an amazing mocap studio, but it still has its limitations. so before we get real actors set up my buddy Brian agreed to suit up. i might be making some tutorials and junk for Blade 2.0, MoBu and HumanIK. dunno what the demand is like for that kinda thing.