To-do List

Things that gotta get down ’round here!

base theme:


-Post all folio stuff.

-finish “Friends” blogroll


-Steve Pettit in text (not image) next to logo

– Move nav to right



-Pixel font

-Footer green and yellow to blue gradient.

-Pixel guy in Footer


-Fix difference in link color and titles that happen to be links color

-Fix hover states

-Resume styled


-Build custom Portfolio post template

-Pull Poster Images from folio posts to Portfolio page

-filter for Poster Images/folio posts

-link Poster Images to posts

-Contact form (remember submit button this time)

-Resume Template (with pdf download link)


super old youtube video

Sequelitis was a show started by Arin “Egoraptor” Harris that he kinda doesn’t do anymore do to other engagements. But in this video he really breaks down the fundamentals of what makes the Mega Man games work and why the X series really brought it to a new level. He has a lot of great game design insights since he has played so many games, and a lot of them seem like common sense, but devs should take note. the core ideas of the NES, SNES, Genesis era can really easily be applied to today’s games. to summarize: LEMONS

Sequelitis: Mega Man


Here is my quick drawing of Scott the horrible intern for my professional practice class. i forget what the assignment was already. we had metaphors for items? practicing the creative process i think. he reminds me of that one kinda dumb cop on Psych that gets picked on but is always super nice to Shawn. 

Thirteen Ways of Looking at a Shooter

a great game article by Tom Bissle currently penning the new Gears of War. its really good to see people questioning this while understanding the role of violence in this medium.

“I play shooters because I like the pressure, the pressure of learning what to pay attention to in a realm where the ordinary governances of human behavior have been lifted.”

kinda psycho sounding but it really comes together.